Blog
Notes from the workshop.
Why we built a graph editor, not a DAG
Cycles, human-in-the-loop, and replayable traces — why linear pipelines weren't enough.
LynxFlow 1.4: native trigger sources
Schedule, webhook, email, and realtime streams — all first-class citizens in the graph.
Designing for the 4-minute flow
How we cut first-flow time from 40 minutes to 4, and what that unlocked for ops teams.
Traces as the unit of truth
Every run is a tree. Why that made debugging — and evals — finally click.